In Rebel Galaxy, weapons are the offensive armaments that can be equipped on ships once you have docked on a station with an equipment bay service.
Rebel Galaxy ships have broadside weapons, secondary weapons, and turrets. Rebel Galaxy Outlaw ships have hardpoint weapons, launchers, minitorp launchers, and turrets.
Terms[]
- Damage
- The average damage with continuous fire and reload time (distributed on a cycle period) between damage to Shields and to Armor for the given weapon.
- Shield and Armor penetration
- The increase or decrease of the effectiveness of the weapon to damage shields and armor respectively.
- Speed
- Speed indicates the travel time of the projectile/energy blast, so weapons with higher speed also have higher hit rate (because the target is moving while you fire and a slower projectiles have a larger chance to miss).
- Beam
- a weapon with essentially the speed of light. Its impact is instantaneous.
Hardpoint weapons[]
Hardpoint weapons are the types of weapons that are equipped on a ship's hardpoints. Usually, they are some form of projectile or directed-energy weapon.
Hardpoint weapons include:
Weapons
(game v1.18d) |
DPS[note 1] | Damage
(single hit) |
Range
(meter) |
Speed
(m/s) |
Reload
time (s) |
Aim
assist |
Shield
penetration |
Armor
penetration |
Effective DPS
against shields |
Effective DPS
against armor |
Energy use
per shot (GJ) |
Drum Size | Drum Reload
Time |
Price
(credits) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tachyon Gun | 135 | 31 | 4800 | 8000 | 0.2 | yes | 75% | 100% | 116 | 155 | 5 | N/A | N/A | 34,000 |
Photon cannon | 86 | 7 | 4800 | 4000 | 0.125 | yes | 200% | 100% | 112 | 56 | 2.4 | N/A | N/A | 26,000 |
Auto-cannon | 94 | 20 | 5700 | 3800 | 0.33 | yes | 100% | 200% | 60 | 120 | 0 | 30 | 3 | 20,750 |
Trion accelerator | 106 | 21 | 6400 | 8000 | 0.2 | yes | 100% | 100% | 106 | 106 | 4.4 | N/A | N/A | 18,250 |
Ion Blaster | 82 | 18 | 2400 | 4000 | 0.25 | yes | 125% | 100% | 90 | 72 | 3 | N/A | N/A | 12,250 |
Plasma Launcher | 60 | 17 | 4000 | 1600 | 0.4 | yes | 200% | 100% | 85 | 42.5 | 3.45 | N/A | N/A | 11,000 |
Mining Laser | 40 | 40/s | 3000 | Beam[note 2] | 0.6 | yes | 100% | 80% | 40 | 32 | 30 | N/A | N/A | 10,000 |
Gauss Gun | 73 | 12 | 9600 | 8000 | 0.175 | yes | 100% | 100% | 69 | 69 | 2.9 | N/A | N/A | 9,000 |
Tracer | 73 | 6 | 3150 | 4500 | 0.1 | yes | 100% | 133% | 60 | 80 | 0 | 75 | 5 | 6,500 |
Mass Driver | 64 | 11 | 4800 | 4000 | 0.175 | yes | 100% | 100% | 64 | 64 | 2.7 | N/A | N/A | 4,200 |
Combat Laser | 40 | 6 | 4800 | 8000 | 0.15 | yes | 100% | 100% | 40 | 40 | 2 | N/A | N/A | 2,750 |
Utility Laser | 20 | 3 | 4800 | 8000 | 0.15 | yes | 100% | 100% | 20 | 20 | 1.5 | N/A | N/A | 1,000 |
Gatling Cannon | 119 | 9 | 3574 | 5500 | 0.075 | yes | 100% | 100% | 120 | 120 | 2 | 100 | 8 | Pirate Lord |
CPC Laser | 150 | 24 | 5200 | 8000 | 0.15 | yes | 100% | 87% | 160 | 139 | 6 | N/A | N/A | Pirate Lord |
Flak Cannon | 83 | 20 | 4000 | 4000 | 0.3 | yes | 100% | 150% | 67 | 100 | 0 | 25 | 3 | Pirate Lord |
Launchers[]
Launchers are the types of weapons equipped in launcher slots. Generally, these are missile or torpedo launchers. Weapons with modified max payload can be bought at the Bountiful Vista station in the Eureka system after the player unlocks the equipment bay there.
Launchers include:
Weapon
(game v1.18) |
Damage | Range
(meter) |
Speed
(m/s) |
Reload
time (s) |
Aim
assist |
Shield
penetration |
Armor
penetration |
Effective damage
against shields |
Effective damage
against armor |
Max
payload |
Max
payload modified |
Lock
time |
Lock
range |
Price
(credits) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Swarm Launcher | 630 | 14,000 | 1000 | 4 | yes | 100% | 75% | 722 | 541 | 60
(fired 6 at once) |
72 | 2 | 5000 | 35k |
ImRec Launcher | 425 | 19,200 | 1600 | 8 | yes | 100% | 50% | 633 | 316 | 12 | 14 | 2 | 5000 | 17,500 |
HS Launcher | 200 | 11,700 | 650 | 2 | yes | 100% | 100% | 200 | 200 | 30 | 35 | 1 | 4000 | 3,700 |
Dumbfire Launcher | 400 | 11,200 | 1600 | 2.5 | no | 75% | 100% | 342 | 457 | 20 | 25 | --- | --- | 3k |
Torpedo Launcher | 385 | 6,840 | 1800 | 0.3 | no | 100% | 50% | 513 | 256 | 12 | 14 | --- | --- | 3,500 |
EMP Javelin | 10 | 8,160 | 2400 | 1.5 | no | 100% | 0% | 10 | 0 | 30 | 40 | --- | --- | 15k |
Minitorp Launcher[]
The Minitorp launcher is a hybrid of a hardpoint and a launcher weapon; it takes up a hardpoint slot, but is otherwise treated as a launcher weapon, such as being fired with the secondary weapon trigger button and being selected in the same list as the launchers. Like the full-sized Torpedo Launcher it is cheap, slow, and has a relatively small damage, but can be fired very quickly and can be a good choice on missions where you expect to fight against capital ships, as firing them from point-blank range against a target that fills most of your screen removes most of the downsides of this weapon system. The rest of the time it's best kept on the surplus list.
The Minitorp Launcher:
Weapon
(game v1.18d) |
Damage | Range
(meter) |
Speed
(m/s) |
Reload
time (s) |
Aim
assist |
Shield
penetration |
Armor
penetration |
Effective damage
against shields |
Effective damage
against armor |
Max
payload |
Max
payload modified (*) |
Lock
time |
Lock
range |
Price
(credits) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Minitorp Launcher | 280 | 6120 | 1800 | 0.3 | no | 100% | 50% | 373 | 187 | --- | --- | --- | --- | 4k |
Turrets[]
Turrets are a type of weapon that can be equipped on Turret hardpoints on ships that have them. They can be controlled manually, but most of the time they automatically shoot at enemies in range and use a separate power system, avoiding the main power generator.
Available Turrets:
Statistics[]
Weapon damage[]
Name | DPS | Shield DPS | Hull DPS | Average DPS | TTK 500/500 | TTK 250/750 | TTK 750/250 | Shot speed | Cost |
---|---|---|---|---|---|---|---|---|---|
Tachyon Gun | 155 | 116.3 | 155 | 135.6 | 7.5 s | 7 s | 8.1 s | 8000 m/s | 34,000 |
Photon Cannon | 56 | 112 | 56 | 84 | 13.4 s | 15.6 s | 11.2 s | 4000 m/s | 26,500 |
Auto-Cannon | 60.6 | 60.6 | 121.2 | 90.9 | 12.4 s | 10.3 s | 14.4 s | 3800 m/s | 20,750 |
Trion Accelerator | 105 | 105 | 105 | 105 | 9.5 s | 9.5 s | 9.5 s | 8000 m/s | 18,250 |
Ion Blaster | 72 | 90 | 72 | 81 | 12.5 s | 13.2 s | 11.8 s | 4000 m/s | 12,500 |
Plasma Launcher | 42.5 | 85 | 42.5 | 63.8 | 17.6 s | 20.6 s | 14.7 s | 1600 m/s | 11,000 |
Mining Laser | 40 | 40 | 32 | 36 | 28.1 s | 29.7 s | 26.6 s | Instant | 10,000 |
Gauss Gun | 68.6 | 68.6 | 68.6 | 68.6 | 14.6 s | 14.6 s | 14.6 s | 8000 m/s | 9,000 |
Tracer | 60 | 60 | 79.8 | 69.9 | 14.6 s | 13.6 s | 15.6 s | 4500 m/s | 6,500 |
Mass Driver | 62.9 | 62.9 | 62.9 | 62.9 | 15.9 s | 15.9 s | 15.9 s | 4000 m/s | 4,200 |
Combat Laser | 40 | 40 | 40 | 40 | 25 s | 25 s | 25 s | 8000 m/s | 2,750 |
Utility Laser | 20 | 20 | 20 | 20 | 50 s | 50 s | 50 s | 8000 m/s | 1,000 |
Gatling Cannon | 120 | 120 | 120 | 120 | 8.3 s | 8.3 s | 8.3 s | 5500 m/s | Pirate Lord |
CPC Laser | 160 | 160 | 139.2 | 149.6 | 6.7 s | 7 s | 6.5 s | 8000 m/s | Pirate Lord |
Flak Cannon | 66.7 | 66.7 | 100 | 83.3 | 12.5 s | 11.3 s | 13.8 s | 4000 m/s | Pirate Lord |
Legend
- DPS: Calculated DPS from damage and reload rate
- Shield DPS: Values based on in-game bonus damage to shield
- Hull DPS: Values based on in-game bonus damage to hull
- Average DPS: Average of shield and hull DPS
- TTK 500/500: Time to kill a target with 500 shields and 500 hull
- TTK 250/750: Time to kill a target with 250 shields and 750 hull
- TTK 750/250: Time to kill a target with 750 shields and 250 hull
- Shot speed: Projectile speed as per value shown in equipment bay
- Cost: Cost in Credits
Note that these values are based upon continuous fire with a perfect hit rate, which will happen exceptionally rarely, apart from firing at stationary or very slow targets. Actual DPS will be lower and times to kill longer in nearly all cases. All values are rounded to one decimal place.
The Minitorp Launcher is omitted due to its slow speed and limited payload; it is more like a rapid-fire dumbfire missile launcher than a standard directed-fire weapon. In theory, for the six seconds until the payload is exhausted, it is capable of a massive 933.3 DPS based on single-torpedo damage and its reload rate, but anything close to this is only likely against a large slow-moving target at near point-blank range.
Energy efficiency of weapon damage[]
Name | DPS | Shield DPS | Hull DPS | Average DPS | EPS | Shield DPS/(GJ/s) | Hull DPS/(GJ/s) | Average DPS/(GJ/s) | Shot speed |
---|---|---|---|---|---|---|---|---|---|
Tachyon Gun | 155 | 116.3 | 155 | 135.6 | 25 GJ/s | 4.7 | 6.2 | 5.4 | 8000 m/s |
Photon Cannon | 56 | 112 | 56 | 84 | 19.2 GJ/s | 5.8 | 2.9 | 4.4 | 4000 m/s |
Trion Accelerator | 105 | 105 | 105 | 105 | 22 GJ/s | 4.8 | 4.8 | 4.8 | 8000 m/s |
Ion Blaster | 72 | 90 | 72 | 81 | 12 GJ/s | 7.5 | 6 | 6.8 | 4000 m/s |
Plasma Launcher | 42.5 | 85 | 42.5 | 63.8 | 8.6 GJ/s | 9.9 | 4.9 | 7.4 | 1600 m/s |
Gauss Gun | 68.6 | 68.6 | 68.6 | 68.6 | 16.6 GJ/s | 4.1 | 4.1 | 4.1 | 8000 m/s |
Mass Driver | 62.9 | 62.9 | 62.9 | 62.9 | 15.4 GJ/s | 4.1 | 4.1 | 4.1 | 4000 m/s |
Combat Laser | 40 | 40 | 40 | 40 | 13.3 GJ/s | 3 | 3 | 3 | 8000 m/s |
Utility Laser | 20 | 20 | 20 | 20 | 10 GJ/s | 2 | 2 | 2 | 8000 m/s |
Gatling Cannon | 120 | 120 | 120 | 120 | 26.7 GJ/s | 4.5 | 4.5 | 4.5 | 5500 m/s |
CPC Laser | 160 | 160 | 139.2 | 149.6 | 40 GJ/s | 4 | 3.5 | 3.7 | 8000 m/s |
Legend
- DPS: Calculated DPS (Damage per second) from damage and reload rate
- Shield DPS: Values based on in-game bonus damage to shield
- Hull DPS: Values based on in-game bonus damage to hull
- Average DPS: Average of shield and hull DPS
- EPS: Energy use per second during continuous fire
- Shield DPS/(GJ/s): Shield DPS per energy cost in GJ/s
- Hull DPS/(GJ/s): Hull DPS per energy cost in GJ/s
- Average DPS/(GJ/s): Average DPS per energy cost in GJ/s
- Shot speed: Projectile speed as per value shown in equipment bay
Note that these values are based upon continuous fire with a perfect hit rate, which will happen exceptionally rarely, apart from firing at stationary or very slow targets. Actual DPS will be lower and times to kill longer in nearly all cases. All values are rounded to one decimal place.
The Tracer, Auto-Cannon, and Flak Cannon are not included because they do not draw on the ship's power while firing. They essentially have infinite energy efficiency, but they have a special reload cycle (5s and 3s respectively) that occurs after firing a certain number of shots (75 and 30 respectively), during which time the weapon will not fire. The Minitorp Launcher also does not draw on the ship's power, but has limited ammunition. Lastly the Mining Laser also fires without drawing the ship's power.