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In Rebel Galaxy, weapons are the offensive armaments that can be equipped on ships once you have docked on a station with an equipment bay service.

Rebel Galaxy ships have broadside weapons, secondary weapons, and turrets. Rebel Galaxy Outlaw ships have hardpoint weapons, launchers, minitorp launchers, and turrets.

Terms[]

Damage
The average damage with continuous fire and reload time (distributed on a cycle period) between damage to Shields and to Armor for the given weapon.
Shield and Armor penetration
The increase or decrease of the effectiveness of the weapon to damage shields and armor respectively.
Speed
Speed indicates the travel time of the projectile/energy blast, so weapons with higher speed also have higher hit rate (because the target is moving while you fire and a slower projectiles have a larger chance to miss).
Beam
a weapon with essentially the speed of light. Its impact is instantaneous.

Hardpoint weapons[]

Hardpoint weapons are the types of weapons that are equipped on a ship's hardpoints. Usually, they are some form of projectile or directed-energy weapon.

Hardpoint weapons include:

Weapons

(game v1.18d)

DPS[note 1] Damage

(single hit)

Range

(meter)

Speed

(m/s)

Reload

time (s)

Aim

assist

Shield

penetration

Armor

penetration

Effective DPS

against shields

Effective DPS

against armor

Energy use

per shot (GJ)

Drum Size Drum Reload

Time

Price

(credits)

Tachyon Gun 135 31 4800 8000 0.2 yes 75% 100% 116 155 5 N/A N/A 34,000
Photon cannon 86 7 4800 4000 0.125 yes 200% 100% 112 56 2.4 N/A N/A 26,000
Auto-cannon 94 20 5700 3800 0.33 yes 100% 200% 60 120 0 30 3 20,750
Trion accelerator 106 21 6400 8000 0.2 yes 100% 100% 106 106 4.4 N/A N/A 18,250
Ion Blaster 82 18 2400 4000 0.25 yes 125% 100% 90 72 3 N/A N/A 12,250
Plasma Launcher 60 17 4000 1600 0.4 yes 200% 100% 85 42.5 3.45 N/A N/A 11,000
Mining Laser 40 40/s 3000 Beam[note 2] 0.6 yes 100% 80% 40 32 30 N/A N/A 10,000
Gauss Gun 73 12 9600 8000 0.175 yes 100% 100% 69 69 2.9 N/A N/A 9,000
Tracer 73 6 3150 4500 0.1 yes 100% 133% 60 80 0 75 5 6,500
Mass Driver 64 11 4800 4000 0.175 yes 100% 100% 64 64 2.7 N/A N/A 4,200
Combat Laser 40 6 4800 8000 0.15 yes 100% 100% 40 40 2 N/A N/A 2,750
Utility Laser 20 3 4800 8000 0.15 yes 100% 100% 20 20 1.5 N/A N/A 1,000
Gatling Cannon 119 9 3574 5500 0.075 yes 100% 100% 120 120 2 100 8 Pirate Lord
CPC Laser 150 24 5200 8000 0.15 yes 100% 87% 160 139 6 N/A N/A Pirate Lord
Flak Cannon 83 20 4000 4000 0.3 yes 100% 150% 67 100 0 25 3 Pirate Lord

Launchers[]

Launchers are the types of weapons equipped in launcher slots. Generally, these are missile or torpedo launchers. Weapons with modified max payload can be bought at the Bountiful Vista station in the Eureka system after the player unlocks the equipment bay there.

Launchers include:

Weapon

(game v1.18)

Damage Range

(meter)

Speed

(m/s)

Reload

time (s)

Aim

assist

Shield

penetration

Armor

penetration

Effective damage

against shields

Effective damage

against armor

Max

payload

Max

payload modified

Lock

time

Lock

range

Price

(credits)

Swarm Launcher 630 14,000 1000 4 yes 100% 75% 722 541 60

(fired 6 at once)

72 2 5000 35k
ImRec Launcher 425 19,200 1600 8 yes 100% 50% 633 316 12 14 2 5000 17,500
HS Launcher 200 11,700 650 2 yes 100% 100% 200 200 30 35 1 4000 3,700
Dumbfire Launcher 400 11,200 1600 2.5 no 75% 100% 342 457 20 25 --- --- 3k
Torpedo Launcher 385 6,840 1800 0.3 no 100% 50% 513 256 12 14 --- --- 3,500
EMP Javelin 10 8,160 2400 1.5 no 100% 0% 10 0 30 40 --- --- 15k

Minitorp Launcher[]

The Minitorp launcher is a hybrid of a hardpoint and a launcher weapon; it takes up a hardpoint slot, but is otherwise treated as a launcher weapon, such as being fired with the secondary weapon trigger button and being selected in the same list as the launchers. Like the full-sized Torpedo Launcher it is cheap, slow, and has a relatively small damage, but can be fired very quickly and can be a good choice on missions where you expect to fight against capital ships, as firing them from point-blank range against a target that fills most of your screen removes most of the downsides of this weapon system. The rest of the time it's best kept on the surplus list.

The Minitorp Launcher:

Weapon

(game v1.18d)

Damage Range

(meter)

Speed

(m/s)

Reload

time (s)

Aim

assist

Shield

penetration

Armor

penetration

Effective damage

against shields

Effective damage

against armor

Max

payload

Max

payload

modified (*)

Lock

time

Lock

range

Price

(credits)

Minitorp Launcher 280 6120 1800 0.3 no 100% 50% 373 187 --- --- --- --- 4k

Turrets[]

Turrets are a type of weapon that can be equipped on Turret hardpoints on ships that have them. They can be controlled manually, but most of the time they automatically shoot at enemies in range and use a separate power system, avoiding the main power generator.

Available Turrets:

Statistics[]

Weapon damage[]

Name DPS Shield DPS Hull DPS Average DPS TTK 500/500 TTK 250/750 TTK 750/250 Shot speed Cost
Tachyon Gun 155 116.3 155 135.6 7.5 s 7 s 8.1 s 8000 m/s 34,000
Photon Cannon 56 112 56 84 13.4 s 15.6 s 11.2 s 4000 m/s 26,500
Auto-Cannon 60.6 60.6 121.2 90.9 12.4 s 10.3 s 14.4 s 3800 m/s 20,750
Trion Accelerator 105 105 105 105 9.5 s 9.5 s 9.5 s 8000 m/s 18,250
Ion Blaster 72 90 72 81 12.5 s 13.2 s 11.8 s 4000 m/s 12,500
Plasma Launcher 42.5 85 42.5 63.8 17.6 s 20.6 s 14.7 s 1600 m/s 11,000
Mining Laser 40 40 32 36 28.1 s 29.7 s 26.6 s Instant 10,000
Gauss Gun 68.6 68.6 68.6 68.6 14.6 s 14.6 s 14.6 s 8000 m/s 9,000
Tracer 60 60 79.8 69.9 14.6 s 13.6 s 15.6 s 4500 m/s 6,500
Mass Driver 62.9 62.9 62.9 62.9 15.9 s 15.9 s 15.9 s 4000 m/s 4,200
Combat Laser 40 40 40 40 25 s 25 s 25 s 8000 m/s 2,750
Utility Laser 20 20 20 20 50 s 50 s 50 s 8000 m/s 1,000
Gatling Cannon 120 120 120 120 8.3 s 8.3 s 8.3 s 5500 m/s Pirate Lord
CPC Laser 160 160 139.2 149.6 6.7 s 7 s 6.5 s 8000 m/s Pirate Lord
Flak Cannon 66.7 66.7 100 83.3 12.5 s 11.3 s 13.8 s 4000 m/s Pirate Lord

Legend

  • DPS: Calculated DPS from damage and reload rate
  • Shield DPS: Values based on in-game bonus damage to shield
  • Hull DPS: Values based on in-game bonus damage to hull
  • Average DPS: Average of shield and hull DPS
  • TTK 500/500: Time to kill a target with 500 shields and 500 hull
  • TTK 250/750: Time to kill a target with 250 shields and 750 hull
  • TTK 750/250: Time to kill a target with 750 shields and 250 hull
  • Shot speed: Projectile speed as per value shown in equipment bay
  • Cost: Cost in Credits

Note that these values are based upon continuous fire with a perfect hit rate, which will happen exceptionally rarely, apart from firing at stationary or very slow targets. Actual DPS will be lower and times to kill longer in nearly all cases. All values are rounded to one decimal place.

The Minitorp Launcher is omitted due to its slow speed and limited payload; it is more like a rapid-fire dumbfire missile launcher than a standard directed-fire weapon. In theory, for the six seconds until the payload is exhausted, it is capable of a massive 933.3 DPS based on single-torpedo damage and its reload rate, but anything close to this is only likely against a large slow-moving target at near point-blank range.

Energy efficiency of weapon damage[]

Name DPS Shield DPS Hull DPS Average DPS EPS Shield DPS/(GJ/s) Hull DPS/(GJ/s) Average DPS/(GJ/s) Shot speed
Tachyon Gun 155 116.3 155 135.6 25 GJ/s 4.7 6.2 5.4 8000 m/s
Photon Cannon 56 112 56 84 19.2 GJ/s 5.8 2.9 4.4 4000 m/s
Trion Accelerator 105 105 105 105 22 GJ/s 4.8 4.8 4.8 8000 m/s
Ion Blaster 72 90 72 81 12 GJ/s 7.5 6 6.8 4000 m/s
Plasma Launcher 42.5 85 42.5 63.8 8.6 GJ/s 9.9 4.9 7.4 1600 m/s
Gauss Gun 68.6 68.6 68.6 68.6 16.6 GJ/s 4.1 4.1 4.1 8000 m/s
Mass Driver 62.9 62.9 62.9 62.9 15.4 GJ/s 4.1 4.1 4.1 4000 m/s
Combat Laser 40 40 40 40 13.3 GJ/s 3 3 3 8000 m/s
Utility Laser 20 20 20 20 10 GJ/s 2 2 2 8000 m/s
Gatling Cannon 120 120 120 120 26.7 GJ/s 4.5 4.5 4.5 5500 m/s
CPC Laser 160 160 139.2 149.6 40 GJ/s 4 3.5 3.7 8000 m/s

Legend

  • DPS: Calculated DPS (Damage per second) from damage and reload rate
  • Shield DPS: Values based on in-game bonus damage to shield
  • Hull DPS: Values based on in-game bonus damage to hull
  • Average DPS: Average of shield and hull DPS
  • EPS: Energy use per second during continuous fire
  • Shield DPS/(GJ/s): Shield DPS per energy cost in GJ/s
  • Hull DPS/(GJ/s): Hull DPS per energy cost in GJ/s
  • Average DPS/(GJ/s): Average DPS per energy cost in GJ/s
  • Shot speed: Projectile speed as per value shown in equipment bay

Note that these values are based upon continuous fire with a perfect hit rate, which will happen exceptionally rarely, apart from firing at stationary or very slow targets. Actual DPS will be lower and times to kill longer in nearly all cases. All values are rounded to one decimal place.

The Tracer, Auto-Cannon, and Flak Cannon are not included because they do not draw on the ship's power while firing. They essentially have infinite energy efficiency, but they have a special reload cycle (5s and 3s respectively) that occurs after firing a certain number of shots (75 and 30 respectively), during which time the weapon will not fire. The Minitorp Launcher also does not draw on the ship's power, but has limited ammunition. Lastly the Mining Laser also fires without drawing the ship's power.

Charts[]

Notes[]

  1. Damage per second.
  2. A weapon with essentially the speed of light. Its impact is instantaneous.
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