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Ships are a core feature of the game Rebel Galaxy.

Rebel Galaxy[]

There are numerous ships in Rebel Galaxy; the player begins the game with a Hammerhead-class ship named the Rasputin. The player can upgrade to any ship provided he has enough funds. When doing so, the current value of your ship is also deducted from the cost of the ship you wish to purchase. Turrets, secondaries and components are automatically transferred over to the new ship upon purchase, and if the player chooses to "downgrade" to a ship of a lower cost, the difference in cost will be credited to the player. If the new ship has less Component or Turret slots than the old one, extra equipment will be unequipped and put in your storage.

Many of the capital ships the player faces can also be piloted by the player as long as he has the right reputation with the corresponding faction.

Name Class Speed Maneuverability Broadside Ports Turrets Secondary Ports Component Banks Hold Size Hull Class Availability Requirement Cost
(with Hammerhead)
Citizenry Mercenaries' Guild Merchant's Guild System Militia Outsiders Red Devil Cartel
Barracuda Corvette Very Fast Very Fast 4 5 2 4 18 Medium Yes Yes 621,000
Hammerhead Corvette Very Fast Very Fast 3 2 2 2 10 Light Yes Yes Yes Yes 0
Icarus Corvette Very Fast Very Fast 4 4 2 2 10 Medium Yes Yes 92,700
Mastadon Light Frigate Very Fast Very Fast 4 3 2 2 15 Light Yes Yes Yes Yes 43,000
Scarab Light Frigate Average Very Fast 3 7 2 3 20 Medium Yes Yes Yes 366,500
Hellion Frigate Very Fast Very Fast 5 4 1 2 12 Medium Yes Red Devil Neutral/Friendly 66,100
Sturville Frigate Very Fast Very Fast 6 5 2 3 15 Medium Yes Mercenary Rank 3 849,500
Tennhausen Frigate Fast Fast 6 4 2 3 20 Medium Yes Yes 172,400
Dravius Heavy Frigate Average Fast 5 6 3 3 24 Heavy Yes Yes Yes 482,500
Vanguard Heavy Frigate Average Average 7 6 3 3 30 Heavy Yes Yes Yes 1,374,500
Arcturus Destroyer (Ship Class) Slow Slow 8 9 3 3 18 Heavy Yes Militia Friendly 1,719,500
Damocles Destroyer (Ship Class) Average Slow 8 6 4 4 20 Medium Yes Red Devil Neutral/Friendly 1,922,000
Manticore Destroyer (Ship Class) Slow Average 6 8 4 5 26 Heavy Yes Yes Yes 3,949,500
Minotaur Destroyer (Ship Class) Average Average 10 9 4 4 25 Medium Yes Yes Mercenary Rank 6 8,439,500
McKinley Cruiser Very Slow Very Slow 12 8 3 6 42 Heavy Yes 7,165,500
Blackgate Dreadnaught Slow Slow 20 16 4 4 28 Very Heavy Yes Yes Yes 18,124,500
Polaris Dreadnaught Slow Average 13 13 4 4 20 Heavy Yes Yes Yes 16,879,500
Sorcerer Dreadnaught Slow Slow 14 12 4 5 18 Very Heavy Yes Militia Neutral/Friendly 13,689,500
Turath Light Hauler Fast Slow 4 4 2 2 24 Medium Yes Merchant Rank 2 78,750
Radovich Hauler Very Fast Average 8 7 2 3 36 Heavy Yes Merchant Rank 4 2,244,500
Deep Horizon Heavy Hauler Slow Slow 7 10 3 4 45 Heavy Yes Merchant Rank 7 5,248,500

Rebel Galaxy Outlaw[]

Ships are the core feature of Rebel Galaxy Outlaw. As of patch 1.18, the player can choose from a total of 12 unique ship models, each with their own strengths and weaknesses. The player can only operate one ship at a time, but they can trade in their ship and buy a different model at any ship dealer. Some ships are best suited for combat, while others excel at trading. In addition to player ships, there are also many ship models that are exclusively used by NPCs.

Player ships[]

Juno Markev loses her ship at the beginning of the story. A friend helps her by giving her a dilapidated replacement, which she can later replace. All purchased ships can be upgraded with new weapons, defense systems, and utility components through the equipment bay service of some stations. Ships can also be renamed and have their appearance customized with paint jobs, options which are available at ship dealers.

Ship Specifications (game version 1.18d)
Ship Speed
(meters/s)
Maneuver-
ability
(degrees/s)
Weapon
Hardpoints
Missile
Hardpoints
Turret
Mounts
Hold Size
(Max Capacity)
Power
Capacity
(Max)
Power
Recharge
(Max)
Hull
Type
Max
Shield
Rank
Max
Powerplant
Rank
Max
Cargo
Rank
Price
"Platypus" 360 80 2 1 0 10 (14) 100 (180) 22 (32) Light 2 2 1 N/A
Sonora 370 80 3 1 1 12 (22) 100 (180) 22 (32) Medium 2 2 2 100k
SandHawk 440 110 4 1 0 6 (10) 70 (150) 24 (34) Light 2 2 1 107k
Durston 300 70 4 2 2 24 (44) 120 (340) 28 (56) Heavy 4 4 3 180k
Coyote 430 100 6 2 0 5 (9) 140 (360) 32 (60) Light 4 4 1 300k
Sequoia[1] 380 85 3 2 0 16 (36) 100 (240) 22 (39) Medium 3 3 3 120k
Blood Eagle[1] 440 110 4 2 0 6 (6) 70 (290) 26 (54) Light 3 4 0 330k
Beluga[1] 300 70 4 1 3 20 (40) 120 (340) 28 (56) Heavy 4 4 3 220k
Dingo[1] 400 95 4 4 0 8 (18) 140 (360) 32 (60) Light 4 4 2 320k
SPZ[2] 370 90 1 1 2 12 (22) 120 (200) 26 (36) Medium 3 2 2 170k
Foxbat[2,3] 400 95 5 1 1 5 (9) 140 (360) 32 (60) Medium 4 4 1 245k
Mattock[2,4] 350 80 4 2 0 15 (35) 150 (370) 24 (52) Heavy 4 4 3 200k

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

Notes[]

  • The ship price is relative to the value of the ship you have. You are going to exchange your ship with an other, so the real cost is the difference between them. So if you have the Platypus and you want to get the Sonora, you'll pay 100k; after that for a Coyote you'll pay just 200k (because Sonora value is already 100k in the exchange). You can also have money back if the new ship is cheaper than the old one.

The ship hull represents your body points; once a shield is depleted (you have 4 shields) and the corresponding armor is gone, you get direct damage to your ship systems (impairing them till a critical threshold where your ship is in flames and is going to explode). Then be careful, the fastest and more maneuverable ships for fighting have light hull that requires substantial power to recharge fast the shields to survive long battles; so balance carefully the power drained by your installed weapons while firing (and remember you can manage the real-time distribution of the power in the command interface, bars on the left, to pump up the shields over the other functions in case of necessity).

Non-player ships[]

See Category:Non-player ships for more.

There are also different series of ships which is non available for the player, piloted by civilians, police, or criminals.

Capital ships[]

See Capital ship for more.

Large ships used for different roles are also present in the game, albeit it is not used by the player.

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