Merchant's Guild

This is a guild players can join by going to the Merchant's Guild Station and paying the entry fee of 10,000 credits, one can be found in the starting system. Once players are members they will have access to a couple pieces of equipment that cannot be found elsewhere. In general, the Merchant's Guild has ships with decent speed and large cargo holds, and their unique equipment is the best cargo hold extenders available and biological hull armor which takes reduced damage from fighter craft.

Exclusive Equipment

 * Guild Cargo Holds -- increased capacity over default holds.
 * Organic Plating -- reduced damage taken from small enemy craft.
 * Shock Deflector -- increased capacity and recharge time.
 * Detail Scanner -- adds bounty and cargo indicators to your default HUD.
 * Gas Scoop -- recharges booster while in nebulae.
 * Mine Repulsor -- repels mines.
 * EMP Ablation -- reduces effect of enemy EMP attacks.