Category:Subsystems

Subsystems are additional equipment pieces that give passive boosts to your ship.

= General =


 * Fault Tracker - 19,500, allows a scanning pulse to find weakpoints in asteroids that mining lasers can hit for extra yield, doesn't work with any other weapon
 * Repair Bot - 304,500, slowly automatically repairs ship systems when damaged but not the hull.
 * Maneuvering Booster - 963,000, increases ship turning speed
 * Ordnance Targeting - 96,000, allows your Snap To targeting under manual turret control to also target mines and missiles
 * Nebula Mitigation - 276,000, allows your radar to function normally in a nebula
 * Deflection Absorber - 2,808,000, hits from explosive weapons on your Deflectors recharge your main shields
 * Turret Accelerator - 99,000, increases the flight speed of projectile turret shots by 25%, which also increases their max range
 * Heat Management - 101,500, decreases the heat buildup rate by 10% for projectile and beam turrets during manual firing
 * Turret Extender - 927,000, increases the range of projectile and beam turrets by 25%
 * Turret Optimizer - 7,897,500, reduces the reload times for any installed projectile turrets by 25%, resulting in a faster firing rate
 * Hacking Spike - 90,000, increases the available time to complete a hack on an isolated satellite by a factor of 2
 * Missile Extender - 315,000, increases the range of all missile turrets and secondary missiles by 25%
 * Missile Optimizer- 2,740,500, improves the reload time for all missile turrets and secondary missiles by 25%.

= Merchant's Guild =


 * Detail Scanner - 95,000, enhances the information given by a pulse scan including cargo and active bounties on ships
 * Gas Scoop - 294,000, improves booster recharge while in a nebula, Guild faction 3 req.
 * Mine Repulsor - 2,727,000, prevents mines from tracking to your ship while your shields are up, Guild faction 5 req.
 * EMP Ablation - 949,400, reduces speed disruption effects on your ship by 50%, Guild faction 8 req.

=Mercenaries Guild =


 * Broadside Accelerator - 94,500, increases the speed of Broadside projectiles and consequently their range by 25%, Guild faction 0 req.
 * Broadside Charger - 291,000, increases the speed of broadside aiming by 25%, Guild faction 3 req.
 * Broadside Extender - 913,500, increases broadside weapon range by 25%, Guild faction 5 req.
 * Broadside Optimizer - 3,010,500, improves the reload speed of broadside weapons by 25%, Guild faction 8 req.